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Sunday, October 24, 2010

Boxer and Fruitdealer Blizzcon Interview

Q: Your thoughts on attending Blizzcon this year?
Fruitdealer: This is my first time attending this type of event. I never thought there would be so many people, and the spectators' intensity level is high, which is helping amp me up as well.
Boxer: The tickets are very expensive, but they still sold out very fast. I envy this type of gaming culture. I saw others being able to play matches outside of Korea for WCG, and now I get to play a match in a foreign country as well. Even though I lost, a lot of fans came to support me and cheer me on after the match. If I get the opportunity, I hope I can play against even more opponents.

Q: Thoughts on yesterday's game?
Boxer: The journey here was very long, so in order to make up for the jetlag I didn't practice. I saw Fruitdealer practicing and I realized he wasn't using his full strength. He seemingly didn't play properly in his games in order to conceal his true power. Even though I wen tall out, I still lost. But I think for me this was a good learning experience.
Fruitdealer: My condition wasn't so great either yesterday. I practiced in America, but my probability of winning wasn't even 30% in my opinion. But in the game, I got very lucky, so the result was good. Also, I got to play the Boxer who I respect so much, so I had to play hard against him.

Q: Yesterday, you (Fruitdealer) receivd Blizzard's gift of a fruit mascot.
Fruitdealer: I have no words to describe the feeling. I've lost a lot of gifts in the past, but I will make sure to treasure this one.

Q: Boxer, what's the difference between BW and SC2?
Boxer: BW's most interesting feature is the control: the control group keys were simply not sufficient for huge armies. In SC2, aside from this, everything else is pretty interesting. On top of that, the intellect required is much higher.

Q: When did you (Boxer) decide to switch to SC2, and when did you start practicing?
Boxer: After the SPL finals ended, I started preparing to switch to SC2. I hadn't been able to play for a long time, about 1 and a half years I think. I'm really sorry to everyone for that. I saw fans change over to SC2 one by one. I entered the coaching staff, but seeing an end to my progaming career was just distressing to me, and I didn't know how to choose. But since there were so many fans waiting to see me play, and I still wanted to be a progamer, I decided to switch.

Q: Since you're (Boxer) a historic icon of eSports, was the burden great?
Boxer: Very great. So I could only announce my participation in GSL the day before the prelims. Delaying the announcement to the limit also delayed the chaos for a few days.

Q: In SC2, you're also performing very well, what's the biggest advantage BW gamers get from transitioning to SC2?
Boxer: In War3, the workers can stop, but in BW, the workers pertty much don't stop, so the advantage is great.
Fruitdealer: BW gamers should become accustomed to SC2 faster.

Q: Because SC2 was the reason you (Boxer) continued your gaming career, if there were no SC2 would you have stayed a coach?
Boxer: SC2's release did present an excellent opportunity, and it resolved my greatest issue. I feel like it's lucky. Right now, the feeling of excitement is the same as when I first started playing BW, so I'm playing towards the same level. I'm prepared to be a progamer until I'm at least 35. For the fans, I won't just play 1 or 2 years. The longer the better.

Q: Your (Boxer) goal is to be a 30 year old progamer, how about a statement for the younger generation?
Boxer: Age isn't a problem, the most important thing is self-management. As people get older, their dreams get bigger, and their perception of the near future becomes hazy. APM is also not a problem; it's one's own skill that counts.

Q: Fruitdealer, until how old do you expect to play?
Fruitdealer: As long as possible, but my military service is coming up, so I'll work hard until I get my notice of military service. Once I'm discharged, if I can still catch up to the other progamers, I'll continue playing, but otherwise I'll look for another path in life.

Q: Fruitdealer, right now your SC2 popularity is much greater than in BW, how do you feel about that?
Fruitdealer: Very happy. I'm ashamed to say this, but right now I'm feeling very moved. I want to take group photos or sign autographs for the fans, but I'm too shy. Also, since Blizzcon is in America, there's a language disconnect, so when the American fans talk to me I'm a little frightened. But being able to feel popularity here which I never felt back in Korea has me overjoyed.

Q: Mike Morhaime even raised your (Fruitdealer) name in the opening ceremony.
Fruitdealer: I didn't see the opening ceremony, so I don't know about the situation. But the fact that he's heard of me makes me quite honored.

Q: Boxer, as a figure almost synonymous with BW's history, do you think SC2 will need a KeSPA-like association?
Boxer: When I switched to SC2, I didn't have much of a goal, and I didn't even think that far. In the best case scenario, KeSPA and Blizzard actually come to a negotiation and KeSPA also takes care of SC2, but if that's impossible, the SC2 scene will have to build something up. But SC2 and BW are different; SC2 has the precedent and experience of BW, and its scene can avoid missteps. Also, the Blizzards of BW and SC2 are on totally different scales, and the funds are greater for SC2 tournaments. I think the SC2 the SC2 scene will become very huge.

Q: Did the people around you (Boxer) say disparaging words when you switched to SC2?
Boxer: They didn't say it to my face, but I feel like in their hearts they might have thought it.

Q: There's been talk that you (Boxer) have joined a team, but also that you're an individual? [T/N highly unsure]
Boxer: Joining a team is necessary, and I'm in the middle of considerations, but since I don't have a plan yet, there isn't much to say.

Q: Fruitdealer, people have said you don't have a lot of passion and that your games are always with one method and the same opening.
Fruitdealer: It's hard to have passion while playing Zerg, actually. In defending, Zergs rarely do anything unusual. I've thought about it a lot, but anything nonstandard is simply too difficult to carry out. The talk about my out-of-game passion is probably because of my personality issues. If I do any ceremonies but end up losing, I'll be really ashamed of myself. Since I know there needs to be some passion, once I improve some more I'll consider adding ceremonies. But if I turn the tables in a losing situation, I'll definitely release all my passion.

Q: How about dancing with units, Fruitdealer?
Fruitdealer: It's hard to use it in a game. It's possible once the game has ended, but the obs will not necessarily catch it. If I'm not careful and I slip up chatting, I'll definitely be warned (haha). It's only really possible while performing a baneling bust, but by that point the game is probably already over.

Q: After you return to Korea, you'll participate in the GSL Ro32 immediately. Will the travel have an effect on your play?
Fruitdealer: Right now, they're doing adjustments [T/N ?] so in the 2 or 3 days before the games I'll be practicing. After I get home, even if I don't bother to fix the jetlag and I just play, it should still be fine.
Boxer: If I rest one day, my condition will be much better. The Ro32 is the biggest obstacle. I get back on the 25th before dawn, so in order to fix the jetlag I'll rest a day, so I only get one day to practice. But I feel like if I pass this obstacle, I'll obtain success.

Q: How much do you practice per day?
Boxer: 30+ games. I have to concentrate my energy in each game.
Fruitdealer: I think that it doesn't matter how much I play so long as I play each game well. I usually play 20-30 games or so, though.

Q: Do you two want to meet in the GSL finals?
Boxer: In this exhibition, I went all out, but I still lost 0-2. If I had prepared better, I feel like the outcome would have been different. Next time, if I have the chance, I'll prepare fully.
Fruitdealer: Yesterday I won, but if we meet in the GSL, I'll have a lot of pressure. Even though I don't want to face Boxer again, if we meet in the finals, it'll definitely be a great match. It would be the talk of the town in the eSports scene.

Q: How do you view the recent patches?
Boxer: I'm very weird, in every patch it's the units I love to use that are nerfed. Before, I liked to use tanks, and now they are nerfed. I also liked 3rax, but that strategy was nerfed. More unsettling is that not only was Terran nerfed, Zerg was buffed. I spent two hours writing a letter to David Kim (dayvie). Every time, the new patches are hard to adjust to, so I hope in the future the changes aren't cataclysmic.
Fruitdealer: In terms of Zerg, aside from defense, right now playing is more comfortable due to less early problems. But it seems that the special aspects of SC2 have been decreasing. Even though I'm doing well, other players might consider it bad.

Q: Have you (Fruitdealer) written to Blizzard before?
Fruitdealer: I haven't, but Check and David Kim (dayvie) are familiar with each other. I saw Check send a lot of emails to David Kim. It's possible he's part of the reason Zerg has been getting buffs.

Q: And you, Boxer?
Boxer: Every time a certain Zerg sends emails to Blizzard, it's always reps in which they lose. I think we Terrans should unite as well and send some losing reps.

Q: Is that Zerg Check?
Boxer: Yep. (haha)

Q: How did you (Fruitdealer) spend your first prize money?
Fruitdealer: I haven't even received the prize money yet, but perhaps that's a good thing. Recently there have been a lot of people calling me. Once I get the money, I'll send it to my parents. We'll discuss together how to spend it. Also, now that Zerg is stronger, there are people saying a Zerg will win it all again, but to me the Ro32 is a great barrier. If I can cross this barrier, I'll be confident I can perform the rest of the way.

Q: Strategies can all be read online, so does that have an impact on practice? Do you hope Blizzard will improve on that?
Boxer: There's been talk that Blizzard has been working hard all along to fix this issue. Since they're working to resolve it, we can only wait. There's another point regarding control which is unsatisfying. Often, using a smurf online is for the purpose of not letting others know who you are, so as a result control methods have been discovered. The game system being too good is also a problem; it should be switched to a worse one. (haha) [T/N this whole response is full of things I'm not clear on]

Q: Many people say you (Boxer) should help cultivate a 2nd or 3rd Boxer. Right now, in SC2, do you think there are any gamers that can be another Boxer?
Boxer: I haven't switched for that long, so I'm not so clear on it. If there were more positions, my pressure to switch would have been reduced.

Q: Any final remarks?
Boxer: I hope there can be more global tournaments. If next time I get another opportunity to participate in Blizzcon, I hope it won't conflict with another competition. I intend to bring my full condition to the next game.
Fruitdealer: Nothing to say (-o-)

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Tuesday, October 19, 2010

BlizzCon 2010 StarCraft II Invitational

Blizzard announced the 16 players for Blizzcon. 2 players will represent 8 regions:

ChinaDai “Loner” Yi
 Ye “Luffy” Hao
EuropeBenjamin “mTwDeMusliM” Baker
 Dario “TLAF-Liquid`TLO” Wünsch
KoreaMin-Soo “NEXGenius” Jung
 Han-Eul “MakaPrime” Kwak
Latin AmericaJian Carlo “Fenix” Morayra
 Patricio “Capoch” del Olmo
North AmericaChristopher “HuK” Loranger
 KyeongHyun “SeleCT” Ryoo
RussiaDima “mTwDIMAGA” Filipchuk
 Oleksiy “White-Ra” Krupnyk
Southeast AsiaDaryl “ice” Xiang
 Thanapol “RedArchon” Kuachat
TaiwanChia-Cheng “SEN” Yang
 Jen-Yu “SoftBall” Chan
Race Distribution
T: 7
P: 4
Z: 5

Tournament will be Friday and Saturday, starting at 1:30 PM PDT Friday in Hall B. Shoutcasters include Dustin Browder, Rob "Voice" Simpson, Day[9], Artosis, and Tasteless. 

Special showmatch between BoxeR and Fruitdealer as well! Friday at 7:30 PM PDT @ RTS Stage. 

Source: Blizzard

Monday, October 18, 2010

The "BoxeR effect" overloads websites

Is this the Lim Yo Hwan effect? Major SC2 Websites in State of Emergency!

Lim Yo-Hwan (BoxeR)’s appearance in GSL caused major SC2 community websites and GomTV to temporarily go down.
As soon as Lim Yo-Hwan appeared in the 5th match of Sony Ericsson GSL, the number of clients of PlayXP website exploded and caused the servers to go down. PlayXP predicted such events may occur and kept close eyes to its servers. Yet, the effort proved to be futile against the exploding number of users.

PGR21 Community users were also unable to connect due to the traffic, and Fomos also encountered the same problem.

This user created chaos caused the GomTV servers to go down when Banshee was coming out in Set 1 of the game. The Streaming server went down and caused most users to disconnect from the live streams. As if that was not enough, GomTV site itself crashed and no one was able to watch the broadcast for a period of time.

Users criticized GomTV for not being able to prepare themselves for such happenings. However, the ability of Lim Yo-Hwan’s popularity to shutdown GomTV servers was beyond anyone’s expectations.

Due to the longevity of the downtime, viewers found out about the stability of streams for countries outside of Korea and caused its number of viewers to skyrocket by whopping 13,000.

As soon Lim Yo-Hwan’s victory was decided, Zoo Gallery, Dusan Bears (Korean Baseball Team) Gallery, other Korean Baseball team galleries, and other sites with gallery’s that had anything to do with bears (Korean word for bear is Gom) were bombarded with insults and profanities. Even Mabinogi Gallery (Korean MMO) and SC2 Gallery could not escape the same fate.

This happening was not an exception for foreign communities. TeamLiquid site also experienced sudden increase in users and had brief connection problems.

The Lim Yo-Hwan effect was simply astounding. Most community sites in the country were all put into state of emergency and it even affected sites outside of the country. Not only that, GSL and Lim Yo-Hwan were in the Naver’s list of top searches next to each other.

If this continues whenever Lim Yo-Hwan plays his match, it is expected that many server maintenance staffs will be in for some troubling times in the matches to come.

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Sunday, October 17, 2010

MLG Washington DC Starcraft Results IdrA Winner, SeleCT Ironman award, HuK People's Champion

MLG Washington DC has concluded and IdrA is the official winner beating SeleCT for first place.

SeleCT was knocked down to the losers bracket early and had to play 12 games straight against just about every other player in the tournament. He had to request a break at one point to inhale a sandwich between games.

HuK put on quite a show in the losers bracket finals versus SeleCT when he decided to go for a mothership rush.

Explanation of "tahts halo. dont worry" below. 

When the mothership finally comes out, there is a HUGE roar from the crowd, at this point, Huk says "tahts halo, don't worry 0_0". SeleCT was, at that very moment pushing through the center to attack and scanned ahead, right on top of the mothership and all of Huks units and responds with a curt ".." The reason Huk said the halo thing was that the large hall they were in was also hosting a halo 3 tournement, whose fans would occasionally cheer out and you could hear them quite clearly. appearanly, there were more SC2 fans than halo fans, and the sc2 fans were right next to where the players were with nothing to shield sounds but the player's headphones. So when the crowd exploded, as you hear in the video, Huk jokingly said that little epic tidbit jokingly to cover up for his mom.

Friday, October 15, 2010

2010 MLG Pro Circuit in DC LIVE

MLG starts today at 5:00 PM EST here's the full schedule


Special Events

8:00 PM - 9:00 PM Hot Pockets Pregame Show with Chris Puckett and MATADOR Award ceremony
11:30PM Doritos Friday Night Kickoff

6:30PM - 10:15PM Doritos Saturday Night
10:15PM Old Spice Report and Bic Arcade FFA
3:00PM - 7:45PM Doritos MLG Championship Sunday
7:45PM Old Spice Report

Halo 3

Starred matches will feature commentary by Puckett, Scott, and/or Shockwave

5:30 PM - 6:45 PM Championship Winners Round 2 A
5:30 PM - 7:45 PM Open Winners Round 1
6:45 PM - 8:00 PM Championship Winners Round 2 B
7:45 PM - 9:15 PM Open Winners Round 2
*9:00 PM - 10:15 PM Championship Winners Round 2 C: (7) Str8 Rippin vs. (10) Warriors*
9:15 PM - 10:00 PM Open Winners Round 3
10:00 PM - 10:45 PM Open Losers Round 1
*10:15 PM - 11:30 PM Championship Winners Round 2 D: (8) Carbon vs. (9) Heaven and Earth*
10:45 PM - 12:15 AM Open Losers Round 2

10:00 AM - 11:15 AM Championship Winners Round 1
11:15 AM - 12:30 PM Championship Winners Round 2 E-H
12:30 PM - 1:45 PM Championship Placement Round 1
1:45 PM - 3:00 PM Championship Winners Round 3
3:00 PM - 4:15 PM Championship Winners Round 3 / Placement Round 2
5:00 PM - 6:15 PM Championship Losers Round 1 / Placement Round 2
6:15 PM - 7:30 PM Championship Losers Round 2
*6:30 PM - 7:45 PM Championship Winners Round 4A*
7:30 PM - 8:45 PM Championship Losers Round 3
*7:45 PM - 9:00 PM Championship Winners Round 4B*
8:45 PM - 10:00 PM Championship Losers Round 4
*9:00 PM - 10:15 PM Championship Winners Finals*

10:00 AM - 11:15 AM Championship Losers Round 5
11:15 AM - 12:30 PM Championship Losers Round 6
12:30 PM - 1:45 PM Championship Losers Round 7
1:45 PM - 3:00 PM Championship Losers Round 8
3:00 PM - 4:15 PM Championship Losers Round 9
*4:45 PM - 6:15 PM Championship Losers Finals*
*6:15 PM - 7:45 PM Championship Finals*

Halo: Reach

Starred matches will feature commentary by Puckett, Scott, and/or Shockwave

5:00 PM - 5:30 PM Welcome
5:30 PM - 6:30 PM FFA Round 1
6:30 PM - 8:30 PM FFA Round 2
8:30 PM - 9:30 PM FFA Round 3
9:30 PM - 10:00 PM FFA Round 4
10:00 PM - 10:30 PM FFA Round 5
10:30 PM - 11:00 PM FFA Round 6
11:00 PM - 11:30 PM FFA Round 7
11:30 PM - 12:00 AM FFA Round 8
12:00 AM - 12:30 AM FFA Round 9

10:00 AM - 1:00 PM 4v4 Winners Round 1
1:30 PM - 3:00 PM 4v4 Losers Round 1
3:00 PM - 4:30 PM 4v4 Winners Round 2
4:30 PM - 6:00 PM 4v4 Losers Round 2
6:30 PM - 7:15 PM 4v4 Losers Round 3
7:15 PM - 8:00 PM 4v4 Winners Round 3
8:00 PM - 8:45 PM 4v4 Losers Round 4
8:45 PM - 9:30 PM 4v4 Winners Round 4 / Losers Round 5
9:30 PM - 10:15 PM 4v4 Losers Round 6
10:15 PM - 11:00 PM 4v4 Winners Round 5 / Losers Round 7
11:00 PM - 11:45 PM 4v4 Losers Round 8

10:00 AM - 10:45 AM 4v4 Winners Round 6 / Losers Round 9
10:45 AM - 11:30 AM 4v4 Losers Round 10
11:30 AM - 12:15 PM 4v4 Winners Round 7 / Losers Round 11
12:15 PM - 1:00 PM 4v4 Losers Round 12
1:00 PM - 1:45 PM 4v4 Winners Finals / Losers Round 13
1:45 PM - 3:00 PM 4v4 Losers Finals
*3:00 PM - 4:15 PM 4v4 Finals*
4:15 PM - 4:30 PM Washington D.C. Combine Winners Announcement

StarCraft 2

5pm-5:30pm Pregame Show (Day9, JP)

All of the following matches will feature live commentary by Day9 and JP:

5:00 PM - 5:30 PM Welcome
5:30 PM - 7:30 PM Winners Round 1
7:30 PM - 8:30 PM Losers Round 1
8:30 PM - 9:30 PM Winners Round 2
9:30 PM - 10:30 PM Losers Round 2
9:30 PM - 11:30 PM Winners Round 3 / Losers Round 3
11:30 PM – 11:45PM Wrap Show

9:30am – 10am Saturday Pre-Game Show
10:00 AM - 11:00 AM Losers Round 4
11:00 AM - 12:00 PM Winners Round 4 / Losers Round 5
12:00 PM - 1:00 PM Losers Round 6
1:00 PM - 2:00 PM Winners Round 5 / Losers Round 7
2:00 PM - 3:00 PM Losers Round 8
3:00 PM - 4:00 PM Winners Finals / Losers Round 9
4:00 PM - 5:30 PM Losers Finals
5:30 PM - 7:00 PM Finals

World of Warcraft

All of the following matches will feature live commentary by Vhell and Igoaf:

8:00PM – 10:20PM Winners Round 1
10:20 PM – 10:35 PM Wrap Show

9:30am – 10am Sunday Pre-Game Show
10:00 AM - 11:10 AM Losers Round 1
11:10 AM - 12:20 PM Winners Round 2
12:20 PM - 1:30 PM Losers Round 2
2:00 PM - 2:35 PM Losers Round 3
2:35 PM - 3:10 PM Winners Round 3
3:10 PM - 3:45 PM Losers Round 4
3:45 PM - 4:20 PM Losers Round 5
4:20 PM - 4:55 PM Winners Finals
4:55 PM - 5:40 PM Losers Finals
5:40 PM - 6:25 PM Finals
6:25PM – 6:40PM Awards and Wrap Show

Tekken 6

6:30 PM – 7:00 PM Pre-Game Show
7:00 PM - 9:00 PM 1v1 Winners Round 1
9:00 PM - 10:00 PM 1v1 Winners Round 2
10:00 PM - 10:30 PM 1v1 Winners Round 3
10:45PM – 11:00PM Wrap Show

10:00 AM - 11:00 AM 1v1 Losers Round 1
11:00 AM - 12:00 PM 1v1 Losers Round 2
12:00 PM - 12:30 PM 1v1 Losers Round 3
12:30 PM - 1:00 PM 1v1 Losers Round 4
1:00 PM - 1:30 PM 1v1 Winners Round 4 / Losers Round 5
1:30 PM - 2:00 PM 1v1 Losers Round 6
2:00 PM - 2:30 PM 1v1 Winners Round 5 / Losers Round 7
2:30 PM - 3:00 PM 1v1 Losers Round 8
3:00 PM - 3:30 PM 1v1 Winners Round 6 / Losers Round 9
3:30 PM - 4:00 PM 1v1 Losers Round 10
4:00 PM - 4:30 PM 1v1 Winners Finals / Losers Round 11
4:30 PM - 5:15 PM 1v1 Losers Finals
5:15 PM - 6:00 PM 1v1 Finals

10:00 AM - 11:00 AM 3v3 Winners Round 1
11:00 AM - 11:30 AM 3v3 Losers Round 1
11:30 AM - 12:00 PM 3v3 Winners Round 2
12:00 PM - 12:30 PM 3v3 Losers Round 2
12:30 PM - 1:00 PM 3v3 Winners Round 3 / Losers Round 3
1:00 PM - 1:30 PM 3v3 Losers Round 4
1:30 PM - 2:00 PM 3v3 Winners Round 4 / Losers Round 5
2:00 PM - 2:30 PM 3v3 Losers Round 6
2:30 PM - 3:00 PM 3v3 Winners Round 5 / Losers Round 7
3:00 PM - 3:30 PM 3v3 Losers Round 8
3:30 PM - 4:00 PM 3v3 Winners Finals / Losers Round 9
4:00 PM - 4:45 PM 3v3 Losers Finals
4:45 PM - 5:30 PM 3v3 Finals
5:45 PM – 6:00 PM Wrap Show

Thursday, October 14, 2010

Starcraft II Patch 1.1.2 Full Notes

StarCraft II: Wings of Liberty – Patch 1.1.2


Players will no longer receive achievement toasts while their status is set to "Busy."
The messaging when attempting to load a saved game or replay from a previous version has been clarified
Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player's teammates.


Nexus life and shields increased from 750/750 to 1000/1000.
Void Ray
Damage level 1 increased from 5 to 6 (+4 armored).
Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.
Barracks requirement changed from Command Center to Supply Depot.
Supply Depot life increased from 350 to 400.
Acceleration reduced from 2.315 to 2.25.
Speed reduced from 2.75 to 2.5.
Nitro Packs speed upgrade now has a Factory Requirement.
Energy bar removed.
250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).
Hatchery life increased from 1250 to 1500.
Lair life increased from 1800 to 2000.
Spawning Pool life increased from 750 to 1000.
Spire life increased from 600 to 850.
Ultralisk Cavern life increased from 600 to 850.
Energy bar removed.
Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).
Fungal Growth now prevents Blink.
Range increased from 3 to 4.

Bug Fixes

Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.
Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died.
Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs.
Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue.
Fixed a desync that could occur on user-created maps with custom mod dependencies.

StarCraft II: Wings of Liberty – Patch 1.1.1

Bug Fixes

Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
Fixed an issue where players watching older replays or saved games would experience stuttering.
Fixed an issue where some Mac users were unable to join games properly.

StarCraft II: Wings of Liberty - Patch 1.1.0


The Standard (US) and Standard for Lefties (US) hotkey configurations are now available in all regions.
A new game clock has been added. Players can now instantly see how long they've been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.
A new Quick Save option is now available for the single-player campaign. Players can now quickly save their mission progress by pressing Ctrl + Q.
A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen. Laptop users can also view Wi-Fi signal strength and battery levels.
Sight granted by death reveal no longer lifts Fog of War. Units revealed in this manner are not targetable.
(Mac only) Moved StarCraft II data files and settings from the Documents folder into the Application Support folder.
Support for NVIDIA 3D Vision has been added. To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision. For more information, visit

Balance Changes

Build time increased from 33 to 38.
Warp Gate cooldown increased from 23 to 28.
Ground damage decreased from 10 to 8.
Build time increased from 30 to 35.
Build time increased from 40 to 45.
Siege Tank
Siege mode damage changed from 50 to 35 (+15 armored).
Upgrade damage changed from +5 to +3 (+2 armored).
Ram ability removed. Ultralisk will now use normal attack against buildings.
Damage decreased from 15 (+25 armored) to 15 (+20 armored).
Desert Oasis
Destructible Rocks have been added to make natural expansions easier to protect.
Center Xel'Naga Tower area has been narrowed.

StarCraft II Editor Improvements

Added new requirement types: Odd, Divide, Mod, Multiply.
Added a chance field to effect data.
Added support for the Slider dialog control type.
Added a trigger to deal damage from a unit.
Added a trigger event response to provide the amount a player or unit property changes.
Added a trigger event when an effect executes.
New Trigger Editor functions:
Save Data Conversation State Value (Action).
Load Data Conversation State Value (Action).
Players On Team (returns Player Group associated with teams in game lobby).
Unit Owner Changes (Event).
Old Unit Owner (returns player ID in response to Unit Owner Changes).
New Unit Owner (returns player ID in response to Unit Owner Changes).
XP, Level, and Bounty unit properties can now be modified by triggers.
Banks now save/restore XP, learned abilities, and items.
Message Window now includes a time stamp for each message.
An actor event is now dispatched when a missile cannot hit its target.
When loading documents with dependencies, you will now be prompted to log in and download the dependency data, rather than failing to load.
Game variants now automatically use the default melee variants for new maps, without requiring manual generation. This will not take effect for maps created prior to this patch.
The Custom game variant is no longer automatically included when other non-default variants are defined.
Increased the maximum recharge vital rate for heal effects.

Bug Fixes
Chat windows no longer vanish when exiting a multiplayer map or campaign mission.
Fixed an issue where players would still receive toasts when their status was set to busy.
Custom Games
Default race in a game lobby is now properly set to Random.
Players can now configure the lobby for 1v5 matches.
The search functionality for map searches has been improved.
Lobby hosts will now receive a toast when an invited player declines an invitation.
Custom game lobbies will now remember the game mode chosen under a category.
Fixed an issue where changing the category to "Custom" would default the teams to 5v3.
Fixed an issue where custom maps could not be reported from the map preview screen.
If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.
Structures damaged during construction will no longer count towards structures lost.
Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.
Fixed an issue with inventory drop range checks.
Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card
Queue tooltips now display information about what is in progress.
Fixed an issue where the back button would not always return players to the score screen properly.
Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.
SCVs will now load into the closest Command Center if multiple are within range.
Creep now recedes properly when an AI-controlled Hatchery, Lair, or Hive is destroyed.
StarCraft II Editor
The Player Leaves Game event now fires when a player leaves or they are defeated/victorious.
Loading screen progress bar option now works when using Melee loading screen type.
Test Document now works properly on maps with dependencies.
Publishing a new file using Major revision will now properly set the document version to 1.0.
Publish dialog now properly remembers the Show Real Name setting from previous publish.
File preview panel now displays author's real name if that option was set during publishing.
The Import module will now allow importing an override Assets.txt file.
Undoing a terrain object modification will now also undo associated terrain changes.
Editor will display document text from another locale if no text for the active locale exists.
Copying points with custom models will display the model properly on the pasted point.
It is no longer possible to have multiple default variants in the Game Variants dialog.
Removed icon support for attribute and variant definitions, as does not display these.
Fixed issues with invalid map bounds when creating 32x32 maps.
Fixed issues with poor performance in the Terrain Editor when scroll bars are visible.
Fixed issues with drag-and-drop in Trigger Editor when tracking is not enabled.
Fixed an issue that would cause a crash if multiple unit forms had too many abilities.
Fixed an issue with temporary publish names in the Publish dialog still verifying the original name.
Fixed an issue with the Unit Manipulates Item trigger.
Fixed excessive delays on some systems when saving files using the Smaller Files option, and also when publishing Locked files.
Fixed preview panel display in Terrain Editor palettes.
Fixed performance issues in Terrain Editor when modifying terrain with many road tiles on the map.
Fixed initial display of variables in the Trigger Debugging Window.
Fixed generated script for built-in attribute values, which caused them to not be accessed properly.
Fixed action list when modifying a Custom Script action without sub-views enabled.
Fixed loading map dependency data.
Fixed an issue where loading complex bank files would cause the client to disconnect from
Technical Issues
Fixed an issue where unplugging headphones could cause the game to freeze.
Fixed an issue where XP systems running with Unicode characters enabled could prevent a player from starting a multiplayer game.